Some of the best sidekicks in gaming are those that help out, add entertainment value, add to the gameplay in a meaningful way, or generally stay away from the player. Unfortunately, video game sidekicks are terrible more often than not. This is a rare occasion when a sidekick proves useful or even wanted.
Players consider themselves lucky if a useless sidekick is easy to ignore. The worst video game sidekicks are those who constantly impinge on the player’s progress, make the game more difficult with their stupid behavior, and generally prove to be annoying. The most frustrating part of it all is that these annoying sidekicks end up in games that are otherwise some of the best ever made.
Anyone: Dead Rising (2006)
dead risen is a surprisingly realistic zombie game in that many survivors panic and are pressured into making stupid decisions. Either that or it’s just terrible AI. Part of the core dead risen gameplay rescue survivors in the mall and get them to safety.
However, these survivors don’t know how to use weapons and often run into hordes of bloodthirsty zombies, who of course tear them apart in seconds. This is such a problem that many players simply refuse to save survivors. Either that or they only save those who can be transplanted.
Natalya: GoldenEye 007 (1997)
GoldenEye 007 is not only one of the best shooter video games based on a movie, but it is one of the best shooters, period. However, there was still one major blemish on the otherwise excellent acting, and that was Natalya’s presence. Natalya is easily one of the worst video game sidekicks of all time, and she certainly showcases the primitive nature of late ’90s AI.
She was horribly stupid, and it didn’t take much to accidentally kill her. This tends to happen when she wanders aimlessly through swarms of enemies and does nothing to evade their attacks.
Claptrap: Borderlands 2 (2012)
This is one of those cases where a sidekick nearly ruins an entire game. Borderlands 2 was great fun, but his legacy is almost tarnished by the horribly annoying sidekick that is Claptrap.
Claptrap is a huge moan, and he’s constantly freaking out over every little thing. His constant pessimism and gritty personality really tend to irritate the nerves, and it serves as a major tonal boost with the game’s otherwise goofy tone.
Navi: The Legend of Zelda: Ocarina of Time (1998)
Ocarina of time is one of the best games ever made, and it’s a much better sequel to the original. There’s only one glitch (aside from the generally dated nature of the game), and that glitch is Navi.
Navi serves as Link’s fairy sidekick throughout Ocarina of time, and his constant interjections of “Hey!” and “Listen!” are permanently anchored in our brain. She could very well be the most annoying sidekick ever, because there’s nothing worse than her insufferable screams interrupting the flow of the game.
Baby Mario: Yoshi’s Island (1995)
Yoshi’s Island is undeniably one of the greatest Nintendo games of all time. He helped popularize Luigi and introduced the character of Baby Mario. However, it was an introduction that many despised. Once the player is hit, Baby Mario floats in the air in a small bubble and begins to moan. If he is not rescued in time, he is taken away and the game resets.
The constant screaming is enough to give players headaches. People play video games to escape and have fun, not to listen to a baby scream at the top of their lungs for eight hours straight.
Roman Bellic: Grand Theft Auto IV (2008)
Like everything Grand Theft Auto Games, GTA IV is a relatively solitary experience. However, this game also introduced the concept of friends, which means players are constantly bombarded by the annoying Roman Bellic. Roman has a penchant for calling at the most inopportune times, usually because he wants to go bowling or something.
His irritating presence was so bad that Roman eventually became a meme, as millions of gamers around the world released their pent up frustrations.
Marines: Halo (2001)
Some of the worst habits that Halo players rely on AI marines. This is especially a problem in the very first game, released in 2001. Artificial intelligence was still in its infancy, and it shows in the behavior and skills of the marines.
These marine companions are totally useless. Not only do they die within seconds, but they often cause no physical damage. Master Chief might as well be a lone wolf for all the good these marines are doing.
Ashley Graham: Resident Evil 4 (2005)
If there is a stain on the otherwise impeccable Resident Evil 4, it’s the presence of Ashley. Ashley has long been considered one of the worst and most annoying sidekicks in gaming history, and it’s a shame she’s tucked away in one of the best games of all time. Ashley is there for most of the second half and she makes the game almost unbearable at times.
She’s dumb, she constantly puts herself in danger, she’s utterly useless as a companion, and worst of all, she’s incredibly annoying. Players can hear him shout “Leon!” only so many times before they start losing it.
Sheva Alomar: Resident Evil 5 (2009)
Unfortunately, the resident Evil the series has not learned its lesson for resident evil 5. In fact, they dubbed the whole AI partner concept and introduced Sheva Alomar. Sheva was a bit more useful than Ashley at least, as the player could command her and make her perform certain actions.
However, she proved to be more of a nuisance than a help. She had a penchant for dying easily and often spent her health, ammo, and resources at an incredible rate.
Donald Duck: Kingdom Hearts (2002)
Donald Duck is probably the worst mage of all time. The concept behind Donald Duck’s character is that he would heal Sora when requested or needed. Unfortunately, he had a strong penchant for doing a lot of nothing.
He didn’t heal Sora, and he often stood and watched the action. By not doing his one and only job, many people wondered why he was even there in the first place.
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