The people of Intrepid Studios, the team that is developing the next MMORPG Ashes of creation, have announced their next development discussion. This time, they want your opinion on the environments.
These development discussions should be familiar to anyone who has followed the development of Ashes of creation. But if you’re new, it’s basically a community question posed by the dev team where they ask for your feedback on various topics.
Today’s topic is environments. The team asks,
“What are some of the things that make the world more ‘realistic’ or ‘realistic’ when playing a game, from NPCs to environments and beyond? How important is realism to you in general? “
Of course, there are already several answers in the message from the forum. One post is actually quite long and deals at great length with liveliness, detail, sound, NPCs, crowds, etc. Other messages relate to the day / night cycle.
Yet another post discussed fluidity of the crowd.
“Let me explain. A hill giant shouldn’t be a level 10 creature you see early in the game. It should be a near-end game creature that does massive damage and takes hits like a tank. Same concept for rats or small creatures, they shouldn’t be placed in a high level area as filler mobs with end game levels. It doesn’t make sense. Every creature should have one. limit based on his innate race Some tariffs can go over this cap and exceed their limits, such as rare spawns that drop gear, or gear being the reason they are more powerful.
Ashes of creation is about to have a busy few months. There’s an AMA coming up on June 13 with Creative Director Steven Sharif. They also hosted a live broadcast recently. You can read our summary of the work here. This all followed Alpha One’s delay in July.