Video game – DHINC Wed, 15 Sep 2021 04:35:45 +0000 en-US hourly 1 Video game – DHINC 32 32 Kea Kids News: a new video game features the Maori wahine Wed, 15 Sep 2021 04:28:00 +0000

A new video game starring Maori Wahine called Guardian Maia is rich and finely detailed in Te Ao Maori.

Shiloh Repia-Barbarich, 9 years old from Kaiti school and Ngati Porou, Te Aitanga-a-Hauiti, talks to Maru Nihoniho about the new game.

Nihoniho grew up playing video games, but wanted to design a game that featured Maori characters and gameplay.

She hopes Guardian Maia will inspire more native video players. The game is expected to launch in 2023.

The Maori heroine, Maia, is at the center of a rich and finely detailed new game in Maori Te Ao.


The Maori heroine, Maia, is at the center of a rich and finely detailed new game in Maori Te Ao.

* KEA Kids News: The schoolchildren team is the first national team to perform a haka before the cricket match
* KEA Kids News: Maori Battalion War Medals Are Finally Going Home
* KEA Kids News: Children protest to prevent the cutting of native trees in Auckland

Also on News Kea Kids today we meet a TikTok star who is making her way through a “Kiwi Bucket List” while tasting iconic New Zealand lollipops.

Luke Nola and his friends

Born and raised in Liverpool, England, TikTok star Lewis Contini came to New Zealand to meet his Maori father and check out a list of very kiwi experiences, including sampling our lollipops.

News Kea Kids is made for children by children. Aimed at tamariki aged 7 to 11, it hopes to involve them and get them excited about current affairs and current affairs. If you have a tip for Kea Kids News, send an email to

News Kea Kids is funded by NZ On Air for HEIHEI. New bulletins are released every Wednesday and Friday at noon on

]]> 0 Can a game interest young players in the history of the Holocaust? Tue, 14 Sep 2021 12:00:00 +0000

The terms “video game ”and“ Holocaust ”do not seem to belong to the same sentence, and yet Luc Bernard worked on precisely such a thing. Concerned about the upsurge in incidents of anti-Jewish hatred in the United States and around the world, and motivated by the desire to bring Holocaust education to a new generation, Bernard took over a project he had initiated. aside almost 10 years ago. “It was completely different back then, and thank goodness I didn’t finish it,” he says. The main difference between now and then? The addition of 83-year-old scholar Joan Salter appointed to the Order of the British Empire for service to Holocaust education and Holocaust survivor child as the game’s author.

Meanwhile, Bernard has had a long career in the game, having worked on 2009 Mecho Wars and the Pocket god series, produced Kitten Squad (PETA’s first video game for consoles) and created Paraiso Island, a hurricane rescue game for Puerto Rico. There is also a personal side to his efforts. Bernard’s grandmother looked after the children of Kindertransport, Jewish refugee children who fled Nazi Germany to Britain in the late 1930s. Bernard, however, did not learn of the hidden Jewish roots. of his family only as a teenager.

Called Light in the darkness and set in Bernard’s hometown in France, the game illustrates how a seemingly normal society can quickly turn against Jews. The characters in the game, a Polish Jewish family in France, are fictional, but the events are based on things that actually happened, including many in Salter’s family. “No matter how good a writer might be, they could never have the same emotion and feelings about the Holocaust compared to someone who actually lived through it – even if she was just that. she and her family lived it as a child, which is why I think it has become something special.

The game follows the family’s experience in the run-up to the Vel d’Hiv roundup in Paris in July 1942, when a mass arrest of foreign Jewish families (including more than 4,000 children) by French police took place. take place at the request of the German authorities. They were held in horrific conditions before being taken to internment camps, and eventually to camps like Auschwitz where they were murdered.

For Salter and Bernard, precision and realism were essential, on everything from dates and places to uniforms. When Bernard sent Salter photos of some of the work he had already done, she immediately understood that he had Nazis to round up the children. “And I said no, it wasn’t the Nazis. It was the French police, ”says Salter. An important distinction, since the Vichy government rounded up the Jews even before the Nazis wanted to. The conversation evolved from there.

“This is the biggest criticism,” says Bernard. “She will notice every detail. Long story short, the game won’t be released unless Joan “approves it.”

Salter immediately understood that Bernard would cling to the fact that she was a Vel d’Hiv survivor. “But, of course, I was a young child,” she says, “while for me it is much more important that I spent 40 years researching and recording testimonies.”

Bernard hopes that by playing the game and experiencing the story, the user will become attached to the characters and be more eager to learn more about the Holocaust and the discrimination against Jews. “You’re trying to build empathy, so it has to be historically correct without hitting people’s heads,” says Salter. “You show how complicated it is. As with any drama, you have to empathize with the characters and then slowly watch their lives fall apart through no fault of their own.

Meanwhile, Bernard saw a video game industry where the only conversation games with their players about World War II were about American soldiers slaughtering Nazis, completely ignoring the horrors of the Holocaust. “It may be controversial, but I believe pop culture turned the Nazis into cartoon villains, like the zombie Nazis in Call of Duty and Wolfenstein (what I like). You lessen the real evil of who the Nazis are and what they did… and you take advantage of the Jewish trauma, ”Salter adds:“ You have to be very careful between disinfecting the Holocaust and really making people understand absolute inhumanity. . . “

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3 methodologies for the automated detection and capture of video game strengths – TechCrunch Fri, 10 Sep 2021 23:07:02 +0000

With the rise From live streaming, the game has evolved from a toy-like consumer product to a full-fledged legitimate platform and medium for entertainment and competition.

Twitch’s viewer base alone has grown from an average of 250,000 concurrent viewers to over 3 million since its acquisition by Amazon in 2014. Competitors like Facebook Gaming and YouTube Live are following similar trajectories.

The explosion in viewership has fueled an ecosystem of support products as today’s professional streamers push technology to its limits to increase the production value of their content and automate the repetitive aspects of the video production cycle. .

The biggest streamers hire teams of video editors and social media managers, but growing, part-time streamers are struggling to do it on their own or find the money to outsource it.

Online streaming play is a chore, with full-time creators performing eight or even 12 hours a day. In an effort to capture viewers’ attention, 24-hour marathon streams are not uncommon either.

However, those hours in front of the camera and keyboard are only half of the streaming stream. Maintaining a constant presence on social media and YouTube is fueling the growth of the streaming channel and attracting more viewers to watch a live broadcast, where they can purchase monthly subscriptions, donate, and watch advertisements.

Distilling the most impactful five to 10 minutes of content over eight or more hours of raw video becomes a sizable time commitment. At the top of the food chain, the biggest streamers may hire teams of video editors and social media managers to tackle this part of the job, but growing, part-time streamers struggle to find the way. time to do it themselves or find the money to outsource it. There are not enough minutes in the day to carefully examine all the images besides the other priorities of life and work.

Computer vision analysis of the game user interface

One emerging solution is to use automated tools to identify key moments in a longer broadcast. Several startups are competing to dominate this emerging niche. The differences in their approaches to solving this problem are what differentiates competing solutions from one another. Many of these approaches follow a classic computer dichotomy between hardware and software.

Athenascope was one of the first companies to implement this concept on a large scale. Backed by $ 2.5 million in venture capital funding and an impressive team of Silicon Valley Big Tech alumni, Athenascope developed a computer vision system to identify key clips in longer recordings.

In principle, it’s not that different from how self-driving cars work, but instead of using cameras to read nearby road signs and traffic lights, the tool captures the player’s screen and recognizes them. indicators in the game user interface that communicate important in-game events: wins and deaths, goals and saves, wins and losses.

These are the same visual cues that traditionally inform the in-game player what is happening in the game. In modern game user interfaces, this information is high contrast, clear and unobtrusive, and usually located in fixed and predictable locations. on the screen at all times. This predictability and clarity lend themselves extremely well to computer vision techniques such as optical character recognition (OCR) – reading text from an image.

The stakes here are also lower than in self-driving cars, as a false positive from this system produces nothing more than a less exciting than average music video – not a car crash.

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The death of the tie-in video game Tue, 07 Sep 2021 23:25:05 +0000

HHow could we forget the days when, whenever we were on the cusp of a big blockbuster movie release, there was always a connection to a video game? In recent years, the connections between video games seem to have completely disappeared for the most part. That sounds a bit odd, considering the number of billion dollar movie franchises currently available. It would seem that the natural step is to create a linked game to capitalize on the popularity of the franchise and intellectual property. But it seems those days are drawing to a close.

There are so many reasons why video game connections are so rare these days. First, developers have continued to find new and exciting ways to breathe new life into established intellectual property to create unique and immersive gaming experiences, displaying much greater creative freedom and more opportunities to develop a feeling. identity and personality. Second, there seems to have been much less interest and demand for them, most likely due to the continued decline in quality due to rushed development and disappointing sales.

Historically, the links between video games have always been a mixed bag and have had varying degrees of quality and success. While there have been some that have real value, there are some that have turned out to be soulless cash grabbers – looking at you, the PSOne version of Independence Day. In the 1980s, licensed films were mostly side-scrolling films. The most famous link of the 80s was HEY on the Atari 2600 which lives in the infamy of being one of the worst video games ever with its poor quality, terrible mechanics, rushed development and, well, the fact that it caused the crash video game from 1983. That’s before we think of all the copies of ET that were buried in a landfill in New Mexico.

During the 1990s, video games became more and more popular and even influential. For example, there were games based on popular Disney animated films, especially Aladdin, The Lion King and Hercules to name a few. These games adopted the side-scrolling platform format with their notorious difficulty and were recently remastered for the previous and current generation consoles. There is still a lot of nostalgia attached to it, just like the movies, as seen by many popular content creators and gamers discovering these games for the first time.

When switching to 3D, Withers 64 has proven to be extremely popular and revolutionized the first-person shooter genre, paving the way for future FPS game franchises, such as Call of Duty. There weren’t many direct references to the film of the same name that had preceded it two years earlier. But the fact that it came out a few years after the film’s release meant that the developers of Rare had a lot more time to polish and make sure it was of the highest quality, especially when it came to functionality. The less durable Die Hard Trilogy offered a very loose adaptation of the three films in the trilogy, providing a variety of different experiences as each film was its own game.

The 2000s also provided plenty of related games, many of which were based on popular Marvel movies including Spider-man 2. There were many more related games based on popular movie franchises such as Harry potter, the Lord of the Rings, Pixar, Die hard, The matrix, ghost hunters, and Aliens, Just to name a few. Spider-man 2, although it is linked to the canon of the 2004 Sam Raimi blockbuster of the same name, which means that there were limits in terms of storytelling, revolutionized the mechanism of traversing the Web and even today its influence is felt in Insomniac’s 2018 Spider Man and Spider-Man: Miles Morales. There was also X-Men Origins: Wolverine, based on the movie of the same name, which many gamers claim to be far superior to the actual movie. Chronicles of Riddick: Escape From Butcher Bay has gained the character of Riddick many more fans than the film franchise, and is possibly more durable than the Vin Diesel vehicles themselves.

As we witnessed the birth of the Marvel Cinematic Universe in the late 2000s and early 2010s, there were a lot of related games including Captain America: Super Soldier, Iron Man, Thor, Just to name a few.

Recently, however, related games have been developed for mobile because they are much cheaper to create and easier to access for moviegoers if they don’t have a console. Unfortunately, for the most part, they have just given a makeover to popular mobile games such as candy Crush and Bejeweled.

Over the past few years, licensed games have really taken on their full meaning with an original narrative specifically crafted for the game and crafted specifically for a more visceral and interactive experience, unchecked by the canon of the film universe. In 2009, Rocksteady Studios brought us Batman: Arkham Asylum, the first entry in what would become the critically acclaimed film Arkham trilogy, which turned out to be a breath of fresh air. It was clear that the series drew heavily on decades of lore and many films, shows, and comics, such as the Animated batman Christopher Nolan’s series and trilogy of films, to truly give gamers the chance to “be the Batman”.

In 2018, Insomniac breathed new life into the beloved web head with Spider Man, also with an original tale from renowned comic book authors created specifically for the game, drawing inspiration from Spider Man games, such as Spider-man 2 and Spider Man (2000) by Neversoft, which preceded it, as well as various Spider Man movies and comics. There were some unlockable combinations based on the different iterations of the movie, but that was about it. It was his own thing.

Since the stratospheric popularity of large franchises, this means that for many people today, seeing development studios using popular IPs, such as The Avengers Where guardians of the galaxy, generated a mixed response. Movies have become so entrenched in pop culture and in people’s minds that for them, actors have become synonymous with the characters they have embodied for a decade on the big screen. Robert Downey Jr will always be Iron Man to a lot of people. Seeing the characters in a different light and a different continuity a million miles from the MCU is shocking to some fans.

There was a ton of backlash about how the characters shared no visual or sonic resemblance to the MCU cast, when the character design first appeared in trailers and promotional material. For example, there were people who criticized that Star Lord didn’t look or look like Chris Pratt in the upcoming guardians of the galaxy game and the Avengers in Marvel Avengers Was unlike any of the MCU actors who spent more than a decade portraying the characters on the big screen. It’s different with Batman and Spider Man, because there were already so many iterations of movies.
The scarcity of links between video games can be seen as a positive thing. When game developers get the right to use various licensed IP addresses, it really allows them to take the time to create the best possible game of the highest quality and focus more on the art. There isn’t all the added intense pressure of having to meet movie studio deadlines and meet movie release dates.

They also don’t have the limits of having to stick as closely to the same canon as the film and can get into their own creativity and give IP a stamp of identity. While related games never go away completely, we can expect to experience our favorite franchises in a different light. Or watch with clenched teeth as each movie adds a few characters to Fortnite like skins.

With upcoming licensed titles, such as the Indiana Jones Bethesda game, a James bond interactive IO game, Suicide Squad: Kill the Justice League by Rocksteady and Knights of Gotham of WB Montreal on the horizon, it’s exciting to see how developers will continue to give their own creative flair to these popular IPs. We have come a long way indeed.

Laura Francis is a freelance writer and occasional contributor to NME.

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The art style of Pokémon Evolutions would be perfect for a video game Sat, 04 Sep 2021 02:25:00 +0000

The mature art style and detailed animation of Pokémon Evolutions would work well for a Pokémon video game, improving battles, cutscenes, and gameplay.

New Pokémon evolutions The trailer for the animated series presents a unique take on the Pokemon world, with a mature art style and dynamic animations. Pokemon games have long lacked the thrill and storytelling of animated series and movies, but Pokémon evolutions“The art style alone could be a main or derivative game that bridges the gap.

An eight-episode mini-series launched on Pokémon TV and YouTube, Pokémon evolutions seems to be somehow a spiritual successor of 2016 Pokémon Generations mini-series, featuring adventures from all existing game regions. The Evolutions trailer highlights scenes from Pokemon Sword and shield, Sun and moon, and more, with video game player characters appearing alongside recognizable NPCs. The inclusion of climactic events such as the battle against Eternatus and the awakening of Xerneas suggest Evolutions will integrate the intrigues of the games.

Related: The Sad Truth About Pokémon Legends: Regional Arceus Variants

The Pokémon evolutions The trailer also features dynamic and fast-paced camera angles that show these important video game events and characters from unique perspectives. Extracts from Pokémon Sun and Moon Sun-silhouetted Lillie and Zamazenta confronting Eternatus demonstrate the additional drama that a dynamic camera can bring to these worlds. While it would likely take some serious work to implement properly, the introduction of more camera angles during battles and general gameplay around the world could completely change the way players experience the game. Pokemon Games.

Pokémon Evolutions art style could improve battles and cutscenes

Pokemon Evolutions Art Style Mature Video Game Graphics

While it would be impossible to incorporate these spectacular camera angles into normal gameplay, Pokemon games could instead switch to a full 2D anime style during cutscenes, giving more weight to important moments. Pokemon was never known for its complex storytelling, but the show’s past graphic styles have reduced intimidating Pokémon and people like Rayquaza and Lysander to underwhelming pixels, sabotaging their involvement in the plot. Presentation of a more elaborate animation like Evolutions“would be a step in the right direction.

The most subtle elements of Pokémon evolutions“The art style would also improve video games. Its characters with realistic proportions, smooth character animations, bright colors, and moody lighting give it a much more mature tone than video games. These are things that Game Freak could implement more realistically in the main series, borrowing from Evolutions‘to make the battles and exploration of the games more grand and awe-inspiring.

A Pokemon a game that looks like a big budget anime is probably impossible, but any combination of more dynamic camera angles, animated cutscenes, and more modern, mature lighting would go a long way in terms of the presentation of the games. New derivative game Pokémon Legends: Arceus has already started to exceed the past limits of the series, but a Evolutions-style Pokemon game could take the series to its full potential.

Next: How Legends: Arceus’ New Pokémon Might Appear In Future Games

Pokémon Evolutions’ the first episode debuts on September 9, 2021.

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10 video game tutorials that were really fun Wed, 01 Sep 2021 02:00:00 +0000

Video game tutorials have come a long way from the maddening hand-held-type sections they once were, and the developers are constantly making these introductory levels more fun. After all, players who already know the basics may find play lessons boring or tedious.

RELATED: 10 Fighting Game Recommendations Suitable For Beginners

Fun video game tutorials take a creative approach to teaching players about movement, combat, resource management, and other game mechanics. The best introductory lessons are often ingeniously incorporated into the game’s story. itself, transparently teaching the player the basics while explaining the crucial parts of the story. Some entertaining tutorials simply immerse the player in the action, sometimes even launching a boss fight just for good measure.

ten Half-life

An elderly scientist at a high-tech facility talks to the player in the Half Life 1 video game.

The popular FPS Half-life follows the story of physicist Gordon Freeman, who accidentally plays a role in the release of aggressive aliens in the Black Mesa Research Center. Its tutorial sequence is revolutionary for its time, taking a unique approach to teaching players how to use the HEV suit, navigate the facility, and take down enemies.

RELATED: 10 Best Rhythm Games For Beginners

Holographic AI guides players through a training center where players learn to jump, overcome obstacles, and shoot weapons. Everything is presented as part of Gordon’s training, which is late on day one. To top it off, players get a full tour of the facility through a train car before it is overrun a few minutes later.

9 Fallout 3

The Publication date The series is known for its post-apocalyptic Wasteland, irradiated bugs, awesome and fashionable armor sets, and well-written alternate timeline. These are all in Fallout 3, with a clever tutorial level that is actually a crucial part of the main story.

For 19 years, the player spends their time growing up in Vault 101. In Vault, players learn basic character building through a baby book, how to shoot weapons through a lesson from the father, and even how to respond to dialogue through a children’s birthday party. It’s a complete and entertaining start to the player’s journey before the protagonist is immersed in the ruthless landscape of Capital Wasteland.

8 Nier: Automata

NieR Automata Final Ending Ignore cheat code found

The RPG Nier: Automata plunges players into the midst of a proxy war between alien machines and human androids. Its introduction tells players everything they need to know about the Deny series and its iconic sequences of the genre.

Its tutorial level doesn’t give players a lot of instruction, instead starting with a top-to-bottom view of ships flying over calm waters. One by one, the ships are brought down by a giant laser, and players find themselves surrounded by enemies. The perspective changes, this time forcing players to dodge obstacles as they navigate a cramped facility. The entire tutorial ends with a boss fight with a giant arm in the form of a spinning rotor. It’s an exhilarating start to an exciting game, and players who die in the tutorial are forced to start over from the beginning until they are successful.

7 Subtitle

Flowey the flower in Undertale

Subtitle is a 2D RPG known for its intuitive combat mechanics, well-written dialogue, and memorable bosses like Undyne. Her weird and wonderful creatures are introduced early on, with Flowey the flower quickly transforming from a helpful guide into a terrifying monster.

Fortunately, Toriel, who is actually a boss, comes to the player’s rescue. She takes pity on the helpless child and holds his hand through different rooms, teaches him to flip switches, explains how puzzles work, and even trains him in combat. It’s a weird sequence that makes the tutorial more engaging.

6 Far Cry 3: Blood Dragon

Michael Biehn in Far Cry 3 Blood Dragon

Far Cry 3: Blood Dragon is a standalone expansion pack that parodies 80s movies and pop culture. He follows Sergeant Rex into a dystopian future where he must “catch the girl, kill the bad guys and save the world.” It’s no surprise that its introductory level is also a satirical representation of tutorials.

RELATED: 10 Ultra Hard Survival Games Only For The Pros

Sergeant Rex is guided by an automated voice that seems to hate having to teach him what to do. It has hilarious lines like “Press A to demonstrate your reading ability” and “To look around, look around”. At the end, Sergeant Rex makes a sneaky remark about how much he hates tutorials, which is probably what most players felt about those classic ’80s gaming lessons that were always way too long.

5 Gate 2

Screenshot of portal 2

Gate 2 follows the story of Chell, who walked out of an “Extended Relaxation Center” after the events of the prequel. The platform-puzzle immediately begins with the tutorial, brilliantly masking it as part of a “mandatory physical and mental wellness exercise” for those coming out of suspended animation.

These “gymnastic exercises” are initiated by a buzzer which signals when to look up and down, teaching the player the basic movements. Players discover the adorable personality bot, Wheatley, who has a hilarious one-sided dialogue with the protagonist. When he says “Say apple!” Aaapomme! ”The player jumps instead, which is the game’s subtle way of completing the movement tutorial. The entire level sets the tone for the rest of the game, letting players know they are going to have fun in it. dilapidated facility.

4 Ghost of Tsushima

Ghost of Tsushima Samurai Charge

Ghost of Tsushima allows the player to control the samurai, Jin Sakai, as he attempts to stop the Mongol invasion of Japan and find out who he is in the process. There is a ton of things to do in Tsushima, because it is a large and exciting open world. This is especially evident in the tutorial sequence, which is a massive battle against a Mongolian fleet.

The player is thrown into the center of the action as Jin hurtles down the hills with hundreds of samurai by his side. Players learn to navigate the terrain and possibly attack enemies before they can take down Jin. It’s an epic streak that immediately shows players that they’re about to start a great adventure.

3 Dead space 2

dead space 2

A deadly epidemic has just occurred on the Sprawl space station, and it’s up to Isaac Clarke and the other surviving humans to stop the deadly necromorphs. Dead space 2 begins at the height of the outbreak, with the protagonist wearing a straitjacket, leaving him with no choice but to run for his life as the necromorphs wreck the facility and murder people all around him.

RELATED: 10 Best Oculus Quest Games New Players Should Try First

It’s a tutorial sequence that immerses players directly into the terrifying story. After running for what seems like an eternity, Isaac is finally freed from his straitjacket by a crew member. It details the last part of the tutorial, teaching the player how to use weapons, right before they kill themselves. Players know immediately what kind of horrors await them in this game where their companions would rather die than be caught by the necromorphs.

2 Dark souls

Dark Souls Asylum Demon

Set in the ruthless kingdom of Lordran, Dark souls is the second main entrance to the Souls series that solidified the key elements for which the franchise would ultimately be known. One of these essential elements is the difficulty of the bosses in the Dark souls games, one of which is immediately presented in the tutorial.

The tutorial starts off slowly with occasional prompts to teach the Undead protagonist how to attack, dash, and recover HP. It quickly escalates when a message that simply says “Go!” Appears and a huge asylum demon falls from above. Players who didn’t know better might have fought the overpowered demon for hours, but in this case the game actually wants players to run away using the nearby gate. It’s a brilliant introduction to the game’s combat system, with Dark souls remind players that fighting isn’t always the smartest move.

1 Star Wars: The Force Unleashed

Star Wars: The Force Unleashed revolves around the story of Starkiller, a protagonist with a complicated story. The game begins with a sequence featuring the protagonist’s master, Darth Vader himself.

Darth Vader lands on a war-torn planet and immediately uses the Force to suffocate a commander. Players learn the basic moves as he walks through a field of dead Wookiees before reaching a wooden door. The game then asks players to use the Force before Darth Vader annihilates the Wookiees with his lightsaber. It’s a brilliant introduction that showcases the potential of the Force and the turmoil that marked the start of the Galactic Civil War.

NEXT: 20 Best Story-Driven Games On PS4

Split image from Fallout 3, TES Skyrim and Star Wars KOTOR video games.

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Japanese Breakfast shares new song “Glider” from video game soundtrack Sat, 28 Aug 2021 04:30:13 +0000

Japanese Breakfast shares new song “Glider” from video game soundtrack

Sable Soundtrack and video game due September 24 via Sony Music Masterworks

August 27, 2021

Photography by Tonje Thilesen

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Japanese Breakfast (aka Michelle Zauner) directed the soundtrack for the video game Sable, who will be released on September 24 via Sony Music Masterworks, the same date the game is slated for release. Now, she’s shared another song from the soundtrack, “Glider,” which she first teased in 2018. Listen below, followed by the tracklist and the soundtrack’s cover art.

Zauner said this about the soundtrack in a press release: “I was so lucky that Daniel Fineberg and Gregorios Kythreotis from Shedworks invited me to this game so early. I was immediately captivated by the world they had built, a desert planet filled with mysterious natural and architectural wonders, and the story they had imagined, that of a young girl growing up through exploration. It was important to me that every biome in this world felt unique. I used woods and vocal layers to make the monumental ruins feel like ancient and unknown, industrial samples and virtual synths to make atomic ships cold and metallic, classical guitar and piano shiny so that the camps are comfortable and familiar. I wanted the main themes to be reminiscent of the iconic works of Joe Hisaishi and Alan Menken, to fill the listener with the childlike wonder of someone on the verge of a great discovery.

Sable is an open-world adventure game from indie game developer Shed works and publisher Raw Fury and it will be available for the Xbox Series X | S, Xbox One, and PC.

In June, a trailer for the game was released, containing part of a new Japanese breakfast song, “Better the Mask.” She previously performed “Glider” during the Summer Game Fest livestream.

In June, Japanese Breakfast released a new album, Jubilee, via Dead Oceans (stream it here). At the time, we published our rave review for the album (read that here).

Japanese Breakfast is on the cover of our last issue in print (purchase a copy direct from us here to read the cover story in depth).

When Jubilee was announced that Zauner has shared his debut single, “Be Sweet” (which was # 1 on our songs of the week), and would perform it later on Tonight’s Show with Jimmy Fallon. Then she shared a self-made video for the second single from the album “Posing in Bondage”, which was also # 1 on our songs of the week list. Then she shared her third single, “Savage Good Boy,” via a self-directed video in which she co-starred with actor Michael Imperioli from The Sopranos. “Savage Good Boy” was # 2 on our song of the week list. When the album came out, the closer epic album “Posing For Cars” was once again # 1 on our songs of the week list. Then she performed three songs from the album on CBS this morning and was interviewed on the show. Then she performed “Paprika” on Jimmy Kimmel Live!.

In a previous press release, Zauner had said this about his new album: “I never wanted to rest on laurels. I wanted to go as far as possible, inviting more people and pushing myself as a composer, producer, arranger.

Zauner’s most recent album, Sweet sounds from another planet, was released in July 2017 on Dead Oceans and was one of our Top 100 Albums of 2017.

Read our 2017 interview with Japanese Breakfast on Sweet sounds from another planet.

In April, Zauner published his first memoirs, Crying in H Mart, on Knopf. The book debuted in 2nd place on The New York Times“List of the best-selling hardcover non-fiction books.” Crying in H Mart talks in part about Zauner’s mother’s death from cancer and how the two bonded over Korean food. It has since been announced that the book is being adapted into a feature film by MGM’s Orion Pictures. Japanese Breakfast is also the soundtrack for the film, which will be produced by Stacey Sher and Jason Kim. Read our opinion on Crying in H Mart.

Sand (Original Video Game Soundtrack) List of tracks:

1. Main menu
2. Glider
3. Better the mask
4. The Ewer (Day)
5. The Ewer (Night)
6. Eccria (day)
7. Eccria (Night)
8. Campfires
9. Exploration (Ships)
10. Exploration (Ruins)
11. Exploration (Nature)
12. Beetle nest
13. Glowworm Cave
14. Ruin of Pyraustas
15. Badlands (night)
16. Hakoa (day)
17. Hakoa (Night)
18. Sansee (day)
19. Sansee (Night)
20. Redsee (day)
21. Washing (day)
22. Friends’ hideout
23. Scarab Detour
24. Theme of the machinist
25. Cartographer’s Theme
26. Mask launcher theme
27. Playful children
28. Camp Ibexxi (Day)
29. Ibexxi Camp (night)
30. Burnt Oak Station (day)
31. Burnt Oak Station (night)
32. Abandoned land

Japanese Breakfast Tour Dates:

08/28 – Lexington, KY @ Festival Railbird
9/10 – Boston, MA @ Royale * – SOLD OUT
9/11 – Asbury Park, NJ @ Stone Pony Summer Stage – SOLD OUT
12/9 – Harrisburg, PA @ Harrisburg Midtown Arts Center *
9/14 – Columbus, OH @ The Athenaeum Theater *
9/15 – Chicago, IL @ Thalia Hall * – SOLD OUT
9/16 – Chicago, IL @ Thalia Hall * – SOLD OUT
9/17 – Milwaukee, WI @ Turner Hall *
9/18 – Madison, WI @ Majestic Theater * – SOLD OUT
19/9 – Minneapolis, MN @ First Ave *
9/21 – Ogden, UT @ Ogden Twilight + – SOLD OUT
09/23 – Boise, ID @ Treefort Festival
24/9 – Eugene, OR @ WOW Hall * – SOLD OUT
09/25 – Seattle, WA @ Neptune * – SOLD OUT
9/26 – Seattle, WA @ Neptune * – SOLD OUT
9/27 – Seattle, WA @ Neptune * – SOLD OUT
9/28 – Portland, OR @ Crystal Ballroom * – SOLD OUT
9/30 – San Francisco, CA @ Regency Ballroom * – SOLD OUT
10/1 – San Francisco, CA @ Regency Ballroom * – SOLD OUT
10/2 – Los Angeles, CA @ The Regent * – SOLD OUT
10/3 – Los Angeles, CA @ The Regent * – SOLD OUT
10/4 – San Diego, CA @ Observatory North Park * – SOLD OUT
10/5 – Las Vegas, NV @ Brooklyn Bowl *
10/7 – Santa Fe, NM @ Meow Wolf * – SOLD OUT
10/8 – Denver, CO @ Ogden Theater * – SOLD OUT
10/9 – Lawrence, KC @ Granada Theater *
10/10 – St Louis, MO @ Delmar Hall * – SOLD OUT
11/10 – Chicago, IL @ Thalia Hall * – SOLD OUT
12/10 – Chicago, IL @ Thalia Hall * – SOLD OUT
10/14 – Brooklyn, NY @ Brooklyn Steel * – SOLD OUT
10/15 – Brooklyn, NY @ Brooklyn Steel * – SOLD OUT
10/16 – Brooklyn, NY @ Brooklyn Steel * – SOLD OUT
10/17 – Brooklyn, NY @ Brooklyn Steel # – SOLD OUT
10/29 – Dallas, Texas @ Studio at the Factory ^
10/30 – Houston, Texas @ White Oak Music Hall ^
11/1 – San Antonio, Texas @ Paper Tiger ^
11/3 – Tucson, AZ @ Club Congress (Outside plaza) ^
11/4 – Tempe, AZ @ Coca-Cola Sun Deck at Sun Devil Stadium ^
7/11 – Berkeley, CA @ UC Theater ^
9/11 – Sacramento, CA @ Ace of Spades ^
11/11 – Sonoma, CA @ Gundlach Bundschu Winery ^
12/11 – San Luis Obispo, CA @ Madonna Inn ^
11/13 – Santa Cruz, CA @ The Catalyst ^
11/14 – Perris, CA @ Desert Daze ^
11/15 – Pomona, CA @ The Glass House ^ – SOLD OUT
10/16 – Pomona, CA @ The Glass House ^
25/3 – Bristol @ SXW
26/3 – Manchester @ Academy 2
27/3 – Glasgow @ St. Luke’s
28/3 – Leeds @ Brudenell Community Hall
3/30 – London @ Kentish Town Forum

* with Luna Li
~ with the spirit of the hive
+ with Portugal. The man
^ with SASAMI

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The Sea of ​​Thieves video game crossovers that should follow Borderlands Tue, 24 Aug 2021 21:10:00 +0000

Sea of ​​Thieves drew a lot of attention when he announced a crossbreed with Pirates of the Caribbean which included a whole unique story starring Jack Sparrow. The crossover event apparently came out of nowhere, and was a real treat for Sea of ​​Thieves and Pirates of the Caribbean fans, especially since it was completely free for players. The crossover has been widely received by gamers and critics alike, and has raised the question of whether Sea of ​​Thieves would continue to offer exciting crosses.

This question was answered today as Sea of ​​Thieves revealed a new Borders crossover event. The Borders the crossover is much smaller than the Thieves Pirate one, with its highlight being a Borderlands-themed ship complete with a Claptrap pirate on its mast. However, it does seem to show that the game is interested in pursuing more crosses with other properties, and that video game franchises are possibilities beyond massive movie series. There’s no way of knowing what future crossovers the game will host, but there are some video games that would make great options.

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ancient scrolls online (1)

Ancient scrolls is one of the biggest western RPG franchises in the industry, and it just happens to be owned by Xbox. The series would be perfect for a Sea of ​​Thieves crossover event for a multitude of reasons. One of them is how unique a frame is Ancient scrolls To. There are many different elements that Sea of ​​Thieves could draw from Ancient scrolls including themed items, islands based on locations from the series, different breeds of pirates, weapons, or even a variety of pets. The story of the event might even see the series’ iconic Oblivion Gates open in Sea of ​​Thieves for players to come together and come closer.

The event would also make a lot of sense from a marketing standpoint. Obviously, the crossover events are meant to attract new players to the two series involved, as well as give existing players something fun to interact with. This could work well for both games, especially if the crossover was timed with a Elder Scrolls Online the possible extension or exit of The Elder Scrolls 6. The event could also bring a lot of unique content to the game, such as a ship based on Ancient scrollselusive Dwemer breed.

Sea of ​​Thieves should cross with Viva Pinata

xbox franchises on xbox series x

Another Xbox-owned title that would be great for a full Sea of ​​Thieves the crossing is Viva pinata. Also developed by Rare, Viva pinata sees players develop a garden for the pinata to relax and grow. The series saw two major releases on Xbox 360, as well as a board game spin-off, but has been dormant ever since. Despite this, the game has a dedicated community among Rare fans, and a crossover would be a great way to honor them. While Rare hinted at the future Sea of ​​Thieves crosses with Disney properties, taking the time to further honor the studio’s own history in the industry would be great for studio fans and new players alike.

RELATED: 15 Things You Didn’t Know You Could Do In Sea Of Thieves

Sea of ​​Thieves presented articles by Viva pinata in the past, but there is still a lot more potential for a bigger crossover that brings new modes and items to the game. The game already has a bright color Viva pinata ship that looks great in Sea of ​​Thieves’ artistic style, but a full crossover could bring features like carrying Pinata to different gardens spread across the islands. This could be a great way to add new activities and areas to the game that stand out from the others already out there. The event could even allow players to hunt down a new form of Sea of ​​Thieves‘Enemy Megalodon by introducing a pinata variant that can give players unique rewards for hunting him down.

Sea of ​​Thieves should cross with Assassin’s Creed: Black Flag

Perhaps one of the most obvious potential crosses is Assassin’s Creed Black Flag. Black flag released in 2013 and is still considered one of the best entries in the series. The game was also released at a time when pirate-themed video games were not common, and Assassin’s Creed Black Flag has been hailed as one of the best pirate games in the industry. This would make a crossover with the ideal set for Sea of ​​Thieves, so many fans of Black flag would likely check out the pirate MMO just to get their hands on some assassin gear or browse a storyline starring Connor Kenway.

The crossover event could also bring some exciting new features to Sea of ​​Thieves, such as potential assassination missions or Assassin’s Creed like a hidden blade or assassin outfit. The crossover event could also be used as marketing for Assassin’s Creed, whether for a future pirate-themed game or a possible remaster of Black flag that many fans were hoping for. The event could even serve as a promotion for Ubisoft’s upcoming pirate game Skull and bones, and could include new content from this game to help attract Black flag players to the new game as well. In both cases, Sea of ​​Thieves would be a great place for new Black flag content, especially if the MMO approaches it with a lighter tone that could be refreshing for the setting of the game.

Hopefully players will have more news on what is happening in the future for Sea of ​​Thieves soon. The game has come a long way after its original release, and it doesn’t look like Rare is planning to slow down anytime soon. The game has adopted a seasonal model which has brought some significant updates, and it will be great to see what gets added eventually. Until then there is the Borders crossover event for gamers to try out, and there are still a lot of secrets in Sea of ​​Thieves that most players haven’t found yet.

Sea of ​​Thieves is available now on PC, Xbox One, and Xbox Series X / S.

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An invincible game could be like Superman GTA Sun, 22 Aug 2021 19:29:00 +0000

While there isn’t an Invincible game yet, there are plenty of directions any project could possibly take, including a GTA style.

an invincible game could be like superman gta

Thanks to the Amazon Prime TV series adapting the original comic book, Invincible is becoming very popular these days. While the series will apparently have some live action Invincible adaptation too, there’s a leap the franchise could take that seems like a no-brainer. The titular hero, as well as the other characters around him, seem to be a very safe bet for a possible leap into the world of video games.

The Amazon Prime version of Invincible introduced the character to a larger audience, which could be made up of people who may not have read the comic but still enjoyed the show. With all the superhero video games out there or on the way, a Invincible the game is expected to join those ranks, in part because it can have a very different take on the genre as a whole. Considering the gritty and violent world of Invincible, it seems tailor-made to fit the acclaimed open-world style of the infamous Rockstar. Grand Theft Auto series.

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Invincible could add realistic violence to superhero video game

the invincible guardians of the globe could make an interesting video game

One of the things that stands out in the comics and the animated series is that there’s a ton of violence in Invincible, and everything is useful. People, including super-people, die or are fatally injured on a regular basis. This is where a video game adaptation could really stand out from current titles like Marvel Avengers Where Marvel’s Spider-Man. While these games feature heroes defeating their enemies, it seems more likely that they are knocked out rather than actually killed, which suits their characters.

That is why Invincible might look a bit more like a superhero game combined with Grand Theft Auto. Invincible and his father are both the equivalent of the Superman of their particular world. They can fly, they’re super strong, and they’re almost unbeatable when taking on their enemies. Throwing extreme violence into a superhero game could make this potential title as popular as the Grand Theft Auto franchise.

Despite the fact that it’s been a long time since Superman had his own game, he’s a very popular character in the video game world. Playing as a version of the character could be a real draw, and playing as a version of him, rather than the traditional hero himself, also offers the ability to do things different from what someone might otherwise do with it. the Kryptonian.

One downside for Superman is that he is held back by a well-known moral code. He’s someone who is known as a hero who refuses to kill (although more recent iterations have seen him kill some enemies). He’s also someone who is seen as totally unbeatable, and that’s one of the reasons why a Invincible video game could attract attention. Superman is very hard to beat, he’s incredibly strong and nearly impossible to kill, but he’s not invulnerable when exposed to a piece of his home planet.

The comics and the Amazon Prime series show that Invincible is a character who can and has been beaten. It also adds a level of violence which, once again, makes it a RGTstyle game. Realistic violence isn’t quite the right descriptor considering the game is said to be about superheroes and villains, but it would feel both better and more realistic than the superhero games currently on the market.

Invincible Season 1 is now streaming on Amazon Prime Video.

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“Enraged” by Video Game, American Man Attacks Mother, Kills Three Strangers, Says Federal Government Sun, 22 Aug 2021 04:00:00 +0000

A Washington man with a shotgun killed three people last June after becoming “enraged” by a video game, according to the federal government.

Clifton Frank Peter, 37, of Parker, pleaded guilty to three counts of second degree murder last week as part of a plea deal, according to a press release from the U.S. Attorney’s Office for the Eastern District of Washington.

Peter became angry with an unspecified video game, which caused him to attack his mother and leave her in a truck, according to the press release and the plea agreement.

As Peter backs up from the driveway into the street, he is accused of hitting another vehicle traveling on the road. He got out of the car and shot the driver with his shotgun, court records said.

Then he continued to drive. After pulling behind a slow-driving 2003 Honda, Peter backed up the vehicle and pushed the car to the side of the road, court documents show.

He then got out of his vehicle and shot the driver and passenger inside the Honda, court records said.

All three victims died.

Peter walked down the street after the shooting and was later arrested by police, his plea agreement declared.

He is due to be sentenced on December 1 and faces a maximum sentence of life in prison.

Peter’s public defenders did not immediately respond to a McClatchy News request for comment on Friday.

The town of Parker is located on the Yakama Indian Reservation, southwest of Washington, over an hour northwest of Kennewick.

A person is guilty of second degree murder in Washington if the murder was committed intentionally but without premeditation. – The Charlotte Observer / Tribune News Service

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