Ocarina of Time creator confesses to hating one of the game’s most iconic mechanics

Shigeru Miyamoto, creator of the iconic Legend of Zelda series, admits that even he thought Ocarina of Time’s Navi was an irritating hint system.

Shigeru Miyamoto, the creator of several iconic Nintendo franchises, including The Legend of Zeldaadmits that the implementation of Navi in Ocarina of time left a lot to be desired.

Speaking in a 1999 interview with a Japanese strategy guide, which has recently been translated into English, Miyamoto notes that he thinks Navi was the weakest part of Ocarina of time but that setting up a support system was a huge challenge. “I think the way we give hints is still a bit too hostile. Clearly, I can now confess: I think the whole system with Navi giving you hints is the biggest weak point of Ocarina of time“, Miyamoto said. “It’s incredibly difficult to design a system that gives proper advice, advice tailored to the player’s situation. To do it right, you had to spend the same amount of time as to develop an entire game, and I was very afraid that we were sinking into a hole, if we were looking for perfection there…”


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Miyamoto goes on to say that he initially wanted to do away with the hint system altogether, as Nintendo found it nearly impossible to write hints that were both “sophisticated” but “dumb” enough to avoid messing up the whole puzzle. Ocarina of timeNavi’s fairy companion, is widely seen as an irritation, becoming a meme among The Legend of Zelda Fans. Beyond the constant high-pitched cries of “Hey, Listen!” many players criticized the hint system for being too vague and never providing enough information to help solve some of the game’s more complicated dungeons. Miyamoto notes that Navi was intended for players who had strayed from Ocarina of time for a few months, an explanation he describes as a “brazen excuse”.


Beyond its index system, The Legend of Zelda: Ocarina of Time is widely regarded as one of the most important games ever made. Link’s first outing in 3D space set the standard for action-adventure games, defining an entire genre. While the title originally launched on the Nintendo 64 in 1998, an updated version of the game was released for the Nintendo 3DS in 2011. Ocarina of time recently found an even more modern audience after it was added to the Nintendo Switch Online + Expansion Pack service, despite the port not quite clicking for many longtime fans.

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Source: Shmuplations

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