Oh Lord Will Wright’s New Game Is Built On NFTs


Will Wright, the legendary designer behind the games from SimCity to The Sims, spoke about his mysterious new game. It’s called Proxi, and it’s kind of a world-building AI simulation game inspired by “how the brain stores memories.” Normally news of a new Will Wright game would be something to celebrate, but damn it, he fell in love with NFTs, oh no.

Proxi is … kind of a creative thing. It was originally announced for mobile, although it’s unclear whether it will be exclusively announced whenever it finally arrives. Proxi will invite players to create 3D scenes depicting essential memories of their lives, using 3D and 2D resources and sound. You have to define memories using keywords, and you link the memories together like roads on a world, which Wright says on his site “becomes a resource allocation game, much like SimCity.” , whatever that means. And is there an AI to analyze all the connections and try to build a model of your way of thinking?

“The ultimate goal is for us to build an avatar of your identity, your subconscious, which can now come out and interact with other Proxis,” Wright said in a video interview with Forte. “It could be your friends, your family, it could be historical Proxis, it could be Albert Einstein, or fictitious Proxis, it could be Horatio Hornblower or whatever.”

The site adds that the historical figures will be created by the players, and yes, “We will have leaderboards to see who are Marx’s best friends, etc.” And Wright says there will be some sort of mini-game based on how different people build memories of the same event?

Basically it looks like an elaborate version of filling a Facebook page with “5 years ago” memories, Picrew selfies, Buzzfeed quiz results, and statements about yourself based on astrology and Myers-Briggs personality types. But “on the blockchain”.

Every asset of Proxi will belong to the players. All of the items that make up memories (as well as memories themselves) are assets whose ownership is tracked on the blockchain, with each individual instance being a separate object tracked as an NFT with the history of creators and owners. And Proxi will have an in-game market for buying and selling assets using the in-game currency, named Gallium. The dev team makes some of the assets themselves, but says they “can’t do the thousands of things everyone will think of to create memories,” so they’re relying on players to do the rest. Asset makers will be able to “craft” quantities of items and sell them for Gallium, paying a fee in Gallium along the way.

Wright was the lead designer of the first The Sims.

Gallium costs real money to buy (100 Gallium is worth $ 1) but you won’t be able to grab Gallium for real money. You will also not be able to sell Proxi items on external marketplaces. So while the developers and the company that manages its blockchain backend will make money, the player-creators will only get rich from … congratulations? A bit gross compared to games like Roblox and Second Life, which also rely on the creation of content by players, but allow them to earn real money.

Even though the creators want to give away assets for free, it looks like they’ll still have to pay Gallium. One FAQ reads, “It will cost in-game currency to strike, trade, or place an asset in the market – but you will be able to adjust the price in the game.” This whole situation sounds deeply unpleasant, but it certainly involves the latest buzzword in tech.

NFTs are the latest technology to excite people who feel aggrieved that they missed their chance to easily earn millions of Bitcoin. They are best known for “cryptoart” sales where artists sell bad procedurally generated art to crooks who hope to get rich quick by selling it to other crooks who hope to get rich quick by selling it at d. ‘other crooks who, etc. actually sell the art, because it’s just a picture on the internet, they sell a record on a server saying “oh yeah this person totally owns this art”. It’s the digital equivalent of selling acres of land on the Moon, often with the added benefit of burning obscene amounts of energy to process transactions.

Sealife in a screenshot from Spore.

Perhaps we should never have left the oceans, as Wright’s Spore shows.

Everest Pipkin wrote about how NFT and the crypto arts are an ecological and cultural disaster in an article succinctly titled Here is the article you can send to people when they say, “But environmental issues with crypto arts will be resolved soon, won’t they? so there is a primer for you.

“Our intention is not to create a speculative market where you now sell your stupid JPEG for a million dollars,” Wright said in the video, “the intention is that we use this technology in a way that our community becomes a wholesaler part of the development of the game. “

It’s hard to believe when, alongside the announcement of the game, they launched a one-day sale of random boxes of memory items that will be labeled as “First Edition”. And the whole idea behind the mint is that you can “create” limited quantities. Of course, Proxi will initially have no way of withdrawing money, but another FAQ suggests that its items “may have future value”. So, the new game from the creator of one of the most popular games of all time sells “special” and artificially rare items that they believe could one day be worth something. Baby, you’ve already built a speculative market.

As much as Proxi’s idea of ​​memory building interests me, it seems to be built on poisoned ground. I’ll stay with the Picrews.

About Douglas Torres

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