Brendan Greene, better known by his online character PlayerUnknown, today announced that he will be leaving PUBG developer and publisher Krafton to form his own independent studio, PlayerUnknown Productions. Greene has been credited with pioneering the battle royale genre, having created PlayerUnknown’s Battlegrounds as an Arma mod and then developed it into a full game with South Korean publisher Krafton.
In 2019, Greene moved to Amsterdam to create PlayerUnknown Productions as part of Krafton’s PUBG Corporation, moving away from development on PUBG to work on new projects. Now PlayerUnknown Productions will officially separate from Krafton to become an independent studio, with Krafton holding a minority stake in the studio. The studio’s first project, Prologue, was announced at the 2019 Game Awards, although it is not clear whether the project will be affected by the studio split.
“I am very grateful to everyone at PUBG and Krafton for taking my chance and for the opportunities they have given me over the past four years,” Greene said in a press release. “Today, I am delighted to take another step in my journey to create the kind of experience that I have envisioned for years. Once again, I am grateful to everyone at KRAFTON for supporting my plans. , and I will have more to reveal more about our project at a later date. “
The press release adds that the team at PlayerUnknown Productions “is exploring the systems needed to enable massive scale in open world games.”
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