The creator of Silent Hill explains why he leaves psychological horror behind in this new game, Slitterhead.
Keiichiro Toyama announced his first solo game with studio Bokeh at the Game Awards last year. This trailer revealed that Slitterhead would be different from previous games from Toyama, Silent Hill and Siren Speaking to Edge Magazine, Toyama explains that “part of it stems from a desire to do something different when other creators have actually resumed his role. One of the main reasons for the decision to switch to “a horror-inspired third-person action game” rather than a psychological horror title is that “when I created Silent Hill, a a lot of the motivation was to create something that had never been seen”. ”.
Even though the trailer shines a light on Silent Hill’s legacy, fans will see very few similarities between Toyama’s cult hit and his new game. One of those similarities, however, is how the monsters remain. somewhat human; Toyama insists on keeping a human facade on the morphing monsters; “The process of creating a truly frightening video game monster involves building ‘something supernatural and intentionally transcendental’ that is designed to make players feel amazed, and creatures that can mimic humans are a point a particularly solid starting point for this.
Later in the article, he also talked about the practicality of this choice, “suggesting that the broader perception of the horror genre is that it belongs to ‘a limited level of enthusiasts'”. He hopes to appeal to a wider audience by “combining [that perception] with more universal values”. He wants to target the new generation who have never even played his previous games, so he chose a more popular style to appeal to them.
Here’s everything we know about the new horror game from the creator of Silent Hill.