The Pitt Review – A big update or just video game chores?

Fallout 76: The Pitt for PC

Fallout 76 was an exciting game at launch; it was a different twist on the ESO-like MMO genre. As an MMO enthusiast and Fallout fan, this definitely felt right on point. Despite the tumultuous exit and controversy of 76, I found myself giving it some leeway. The concept was new and interesting, fun and different. Once Bethesda added NPCs and started pumping out quests and content into Appalachia, I spent hours and hours leveling my character, running events, completing missions, and just generally to really enjoy my time.

That remains true, I haven’t played 76 in quite a while and was excited to come back and get a chance to see The Pitt again, especially after hearing about the partnership earlier this year. This was spurred on by the fact that Bethesda definitely tried to hype things up. This was the new endgame for 76. After downing the scorchbeast queen a few times in a massive server-wide event, I was excited to see what wild and unique bosses, mechanics, and rewards we could see in The Pitt.

However, I hate to admit that I was disappointed. There are really only two new missions and just a ton of dailies to do. For those unfamiliar with MMOs, daily quests are quests that you can repeat, well, daily for rewards or experience or a unique currency. Generally, it is something that is implemented to keep the player coming back and remaining parallel to other content. So every day when you start the game, you have a nice rotation of things to do.

The parallel to The Pitt’s new dailies is, of course, the expeditions themselves. There are currently two in the game: Union Dues and From Ashes to Fire. Overall, playing through them both the first time around was really interesting and unique. The feeling that you and a few other players get in your vertibird and set off to complete a cool mission full of trog slaying and boss fights.

This is where the disappointment began. The Pitt itself is amazing, the Pittsburg destroyed by shells, and seeing it in current-gen Fallout was really exciting. However, the second, third, fourth and fifth times were not so interesting. After taking on the scorchbeast queen and nuke cracks for those crazy big fights in the main game, the fight I got in The Pitt felt uninspired. The bosses were just a dude in power armor or a larger trogg. The new faction that was announced that you’re fighting against in The Pitt is basically just more raiders. 76 has already shown that it can be different and ready to put out huge, crazy mutant monsters. So why are we shooting raiders and robots again? I have to say I liked seeing the troggs return, though.

In order to participate in these expeditions, you must complete the aforementioned daily quests to obtain ultracite batteries to power the vertibird. Once you’ve done your dailies, you log out and wait until the next day to log back in and start over. All in all, it just feels like doing random chores to get a ticket to get into The Pitt. I just wish the expeditions were time-limited with some kind of buy-in.

Your reward for completing an expedition is a few stamps of the new currency. You only get 1-10 stamps per shipment, but the items you’re supposed to be thrilled to win can cost up to hundreds of stamps. This means you’ll basically be logging in day after day to do the same two expeditions daily to get just enough for a single piece of armor or blueprint. For people who are already invested and logging in every day, that’s great. For returning players, this feels bad, and almost like a cheap way to expand the small amount of content available when the update releases. Especially compared to Bethesda’s other MMO, The Elder Scrolls Online, which released a big expansion earlier this year.

Expeditions also added a few NPCs although the dialogue for them was poor. There was Fallout charm and good times, but it really felt like they only existed as a vehicle to add lore explanation to ultracite and expeditions. While I appreciate the attention to detail and making sure the lore aligns with the gameplay, they weren’t particularly compelling or interesting on their own.

Expeditions are a great proof of concept for what Fallout 76’s endgame could be. The potential to add bigger, cooler missions with insane combat and gear rewards is there, but the expansion ultimately failed. Overall, I found myself enjoying 76’s regular content and events more than interacting with Expeditions. If you’ve never played 76, now is a good time to give it a try and enjoy the mountain of RPG-style content that has been added. Don’t expect a stellar MMO experience.

Ultimately, there’s a great MMO out there somewhere. The main takeaway for Bethesda here is that most players don’t just stick around for dailies, they stick around for everything dailies. Fallout 76 still has so much potential to explore, and while The Pitt takes a small step forward, there’s still a long way to go.

Fallout 76: Pitt Critic's Review

Reviewer: Zach Eubanks | Copy provided by the publisher.


  • The Pitt is beautiful to look at.
  • Expeditions are a good setup for future content.

The inconvenients

  • Dailies are like chores.
  • Expeditions yield nothing.
  • Not a lot of actual new content.
  • The new content feels uninspired in places.

Release date

Bethesda Game Studios

Bethesda Softworks

Xbox One, Playstation 4/5, PC

About Douglas Torres

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