Building buildings in Victoria 3 won’t be as easy as in other strategy games, as one of the early dev diaries told us. The most recent explains in detail why.
ConstructionCapacity, in Victoria 3, is a nationwide value of your nation’s overall ability to advance new buildings in a single week.
For example, if your country produces a total of 100 construction points and a new textile factory costs 300 construction points, you expect to be able to build this textile factory in 3 weeks in total.
All countries get a small amount of “free” building capacity to ensure that you will never be stuck in a situation where you need a construction ability to expand your construction sector, but need a construction sector to get a construction capacity.
This amount is, however, woefully small and completely insufficient even for a small nation, so if you are not planning to run a long-term subsistence economy, you will definitely need to invest in a proper construction sector by constructing more buildings in the sector of construction in your states.
Mechanically speaking, the construction industry is a type of government building that employs people and uses goods to produce building capacity with a variety of different production methods, ranging from simple wooden buildings to modern steel and aluminum structures. arc welded glass.
It works a little differently though, in that the amount of goods used by the construction sector each week depends on the actual need for construction capacity – if your country produces a total of 500 construction capacity, but will not have any need only 250 for current capacity. projects that week, the total use of goods in the construction sector is reduced by half, although you still have to pay the wages of all Pops employed there.
Ultimately, this means that the speed at which you can build things is entirely dependent on how much money, goods, and research you are willing to invest in your building sector.