The aim would be to show that there is a difference between being homeless in different situations and in different places.
Success wouldn’t necessarily be leaving the streets to go to a house and a job for each character. It’s not a success for me
To simulate selling the magazine, I’d introduce you to five people passing by and then you can choose one of them to chat with.
It’s a decision that we have to make as salespeople all the time. Based on what they tell you, you can get back to them and that’s what decides if you make a sale. It would work like a dialogue tree that you see in other games.
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Time would constantly pass in the game as you go from day to day, but I wouldn’t want the days to be too short – when you’re homeless, killing time is part of the problem.
This is where The Big Issue kept me alive – if I had been sitting around doing nothing all day I would have gone completely insane. I would also like to make the connection with real world events, for example, what would it be like to be homeless during riots? Including the pandemic would also be great for showing how it has changed the lives of sellers.
Success wouldn’t necessarily be leaving the streets to go to a house and a job for each character. It’s not a success for me and sometimes it’s about making life comfortable. Overall happiness would be the most important thing I would measure.
You would also have community points and street respect points to measure success. Community points would affect how the audience reacts to you and whether people offer you compassionate acts like a haircut or food.
Whereas points of respect on the street would affect the reaction of other homeless people towards you. I would also measure comfort, warmth, and health along with charisma or persuasion stats to determine how well you convince people to buy the number.
I want a game where adults can understand what it’s really like on the streets, so I can’t run away from the violence there. Strength and combat should be two of the characteristics of the game as you have to take care of yourself from time to time. I also couldn’t ignore the begging in the game. But I would make it affect your happiness, even if you are successful.
I want people to realize that it’s soul destroying to just sit there. Whereas if you sell The Big Issue and people come and buy them all the time, you don’t feel like that.
I wish there was a cost of respecting the streets to be addicted – that would make gambling harder because addiction makes life harder
As for showing addiction, I wish there was a store where you can buy damaging things. I wish you could buy alcohol, for example, it would increase your happiness but make you hungry and affect other stats.
I wish there was a cost of respecting the streets to be addicted – that would make gambling harder because addiction makes life harder.
I would like to have at least one character for whom the real challenge is to move around inside. It would be like the same game but a bit like The sims where you have to deal with keeping your house tidy, finding a job, meeting the challenges of life inside. This is something I experienced during the pandemic.
I wish there were little mini-games so it’s really fun to play. For example, I would like concerts or entertainment where you press the right button at the right time to play a song like Guitar Hero, for example. Or mini-games to simulate tasks that you can choose.
I would love to work on something like this in real life. If any video game developers want to sit down with me and bring it to life, contact us!
Dave Campion sells The Big Issue outside Ryder Bakery, Dawlish, South Devon